The Tag Zone
At The Tag Zone, participants play an assortment of organized games with safety always on our minds. All games are supervised with rules constantly enforced. We strongly encourage team work in order to play as many games as possible.
About Open Play
How does Open Play work?
Drop your kids off and you have the option to stay, or have time to yourselves while we keep them busy playing a wide variety of controlled and refereed games. While they are here, we divide teams equally as participants arrive/depart and we make every attempt to keep players and their friends together on the same team. However, on occasion adjustments have to be made in order to keep the teams competitively equal.
Score is not kept but the competition level can still be pretty intense. We do not allow participants to argue with each other or towards any of our staff or loss of games will occur.
Hours for Open Play:
Friday and Saturday, 6-10pm
Monday and Wednesday, 3-7pm
Cost for Open Play:
First hour only $10.00+tx
Staying for two hours? Only $18+tx
All guns and ammo included.
Play the modern day version of “TAG” where you’re not “IT”… you’re out! At Des Moines, Washington’s own indoor Nerf Arena!
ALL AMMO PROVIDED AT THE TAG ZONE.
An Indoor Nerf Arena
What Games Are Played?
Squad vs squad
Objective: Eliminate opposing squad.
Game: Each team begins from its home base. At the signal, the players must find and tag the entire opposing team before being itself eliminated.
Protect the leader
Objective: To seek and tag the opposing team’s leader.
Game: Each team must protect its leader from getting tagged
Volunteer players will attempt to eliminate the opposing team’s leader.
Capture the Flag
Objective: To end the game with both team’s flag in its possession, in its home base.
Game: Each team begins with their own flag, located at their home base. The players must retrieve the opposing team’s flag.
Objective: The players are to be tagged and placed in the opposing team’s prison.
Game: The teams begin in their own home base. When a player is tagged, he must head for the other team’s prison. The prisoner (s) are to be rescued by a teammate so that he (they) may continue the game. The prisoner is rescued from prison when his own teammate hand tags him out. The game is terminated when an entire team is imprisoned.